Cedra Interactive

Product schedule

Cube Party

Game schedule

Back to the terms of service

A Scope of This Schedule

This is the product schedule for Cube Party, published under section 3 of the terms of service. It is not a separate agreement and is not read on its own: your agreement for Cube Party is the body of the terms, the annex for your jurisdiction and this schedule, read together.

Cube Party is in development and is not yet offered to the public. Where access is given before release, for testing or for a preview, section 13 of the body governs that access alongside this schedule, and neither document is a promise that the title will be released.

This schedule adds to the body for this title alone. It does not reduce a protection the body or your local law gives you, and it does not extend our liability beyond the limits in sections 17 and 18 of the body.

B The Product

Cube Party is a block puzzle for mobile devices. You fill an eight-by-eight board with pieces, lines that fill up burst, and the game ends when no piece in your tray fits. It is played in classic runs, a daily puzzle and stages, and requires no account to play.

Cube Party is intended for release through Google Play and the Apple App Store. You obtain the title, and pay for it or for anything within it, through the store and not from us. The store's own terms apply to you as that company's agreement, and section 11 of the body explains what they mean for this one.

CEDRA Interactive publishes Cube Party and is your counterparty for it under section 2 of the body, whichever store you obtain it from and whatever the store's page says about the developer.

The title's age rating, its content descriptors and its hardware requirements are stated on its store page for the territory you buy in. Those statements describe the title; they are not a warranty, and section 17 of the body applies to them.

C Licence

Under section 7 of the body we grant you a limited, personal, non-exclusive, non-transferable and revocable licence to install and play Cube Party on devices you control, for your own personal and non-commercial entertainment. The licence covers the title as we supply it, including the updates we issue for it.

The licence is not a sale. It gives you no right in the title's code, assets, characters or audio beyond playing it, and it ends when your access ends under section 16 of the body or when the licence is otherwise revoked as that section allows.

You may install the title on more than one device you control and play it offline where the title supports that, unless the store you obtained it from provides otherwise. You may not transfer the licence or the account holding it to another person, except where the store you bought through operates a transfer we are bound to honour.

D Name, Marks and Content

Cube Party, its logo, its characters, its artwork, its audio and its text are owned by CEDRA Interactive or its licensors, and section 12 of the body governs them. The licence in this schedule lets you play the title; it is not a licence to use its name or its marks.

Video, Streaming and Screenshots

You may record, stream and publish footage of your own play of Cube Party, including on channels that pay you for it, provided that the material is your own commentary or performance rather than a substitute for the title, that it does not present itself as published or endorsed by the studio, and that it complies with section 8 of the body. This permission is given freely, may be withdrawn for a particular use, and does not transfer any right in the title.

You may not distribute the title's assets on their own, sell footage as a product in itself, or use the title's name or marks in a way that suggests a partnership, sponsorship or endorsement that does not exist.

Modifications

Altering the title's files is prohibited by section 7 of the body. Where a title offers official support for modifications, the rules for it are published with that title and are read as part of this schedule; nothing in those rules gives you a right in the title's own code or assets.

E How the Title May Be Used

Section 8 of the body states the conduct rules that apply across everything we operate. For this title they mean, in particular, that you may not:

  • use cheats, trainers, automation or any tool that alters how the title behaves, or exploit a defect for advantage;
  • interfere with another player's session, or with the servers or services the title relies on;
  • extract, scrape or republish the title's content, or use it to train a model or build a competing product;
  • use the title, or an account holding it, to sell services, advertise, or run anything commercial that we have not licensed in writing.

Where a title has competitive elements, detection of cheating may be automated; a suspension or ban that affects your access is reviewed by a person before it takes effect, and section 16 of the body governs how it is applied and contested.

F Payment, Virtual Items and Refunds

Payment for this title, and for anything offered inside it, is taken by the store you bought through. We set no price at checkout, hold no card details and issue no receipt: those are the store's, and section 10 of the body governs purchases generally.

Where the title offers virtual items, currency or unlockable content, they are licensed to you as part of the title and are not owned by you, have no monetary value outside the title, and cannot be exchanged for money or transferred except where the title itself provides a way to do so. Ending your licence ends your access to them.

Refunds are handled by the store under its own policy, and your statutory rights as a consumer, including any right of withdrawal, are set out in the annex for your jurisdiction. Where a store refunds a purchase, the licence that purchase carried ends with it.

G Data

The privacy notice published on this site states how CEDRA Interactive handles personal data, and it applies to Cube Party in full. Section 14 of the body ties the two documents together.

In short: you play Cube Party without an account. If you are 13 or older and Data sharing is on, play statistics and crash reports come to our own servers so that we can make the game better. We never receive your name, e-mail address, IP address or advertising ID through them. You can turn this off, or have it deleted, at any time under Settings › Privacy.

Your age. On first launch the game asks your age once, in a neutral way; you may also choose not to say. The answer stays on your device and is never sent to us, and the fact that statistics arrive from an installation only implies that its player is 13 or older. Until you answer, no ad is requested and no statistic is sent. If you are under 13, or chose not to say, no statistics and no crash reports are sent, and rewarded ads are requested as child-directed ads only. If you chose not to say, you can add an age later under Settings › Privacy. The age you gave moves forward with time: a player who gave an age under 13 is counted as 13 once a year has passed, and from then on Data sharing counts as on, with its switch in Settings › Privacy. Where the law of your country sets a different age for this, for example for 13 to 15 year olds in the European Union, we apply that law as it requires.

What is sent, for players of 13 or over while Data sharing is on. Play statistics: what happens in the game, mostly as totals at the end of a session, such as a run or a stage starting and ending, score, level, moves and lines, time played, special blocks made and set off, charms, tutorial steps, breaks, settings changed, the daily gift and missions, shop pages opened, and the outcome of purchases and rewarded ads. A summary of your play style: the game reads how you play, on your device, so that it can tune the flow of pieces to you. At the end of each session a few summary numbers from that reading, such as an estimate of your skill, your average time per move and how much you use the edges and the colours, and the title the game gave you, are sent together with the statistics. Device and game details: device model, operating-system version, the version and language of the game, the store you installed it from, and the country your connection comes from as two letters, without keeping your IP address. Crash reports: if the game crashes or freezes, where in the code it happened, the last few screens opened, the version of the game, the device model and the operating system, with no screenshot. Reports are sent to our own server through the open-source Sentry SDK; nothing is sent to Sentry, the company.

All of this is tied to a random install ID that the game makes on first launch and shows on the About screen. We do not know who you are, but the ID links the data of one installation together. Statistics and crash reports are collected only to make the game better, to tune its difficulty and to fix defects, and are not used for advertising.

What stays on your device. The move-by-move record, with your touches, timings and where you took each piece, is held in the phone's memory only and is never sent. The play-style page, the moment shown at the end of a run, your age and your progress are worked out and kept on your device. With Personal tuning on, the game adjusts only its pace and the flow of pieces to you, and it does not look at your score, your record or what you buy. Turning Personal tuning off does not stop statistics from being sent; Data sharing does.

Purchases. Google Play, the App Store, Galaxy Store or AppGallery, whichever you bought through, takes the payment and is a separate controller for the account, payment and device data it holds about you; your card details never reach us. The game records in its purchase events the product, the store's price and currency and the store's order number, so that the studio can check its own count against the store's sales report. Order numbers are kept for as long as the statistics they sit in, as set out below.

Ads. Cube Party shows only rewarded ads, which you choose to watch, for a bomb. It shows no banner and no interstitial. Ads come from Google AdMob, a service of Google LLC. To show, measure and, where you have consented or the law does not require consent, personalise ads, Google receives your IP address, advertising ID, device and app information and your interactions with the ad, and is a separate controller for that data. Where the law requires, Google's consent form is shown, and you can change your choice under Settings › Privacy › Ad privacy. On iPhone, iOS asks players of 13 and over whether ads may use the advertising ID. For players under 13, and for those who chose not to say their age, only child-directed, non-personalised ads are requested and no advertising ID is sent. Players under 16 are not requested personalised ads.

CEDRA ID. Cube Party offers a CEDRA ID, the studio's own account for its games, in its Settings. It is optional, it is open only to players of 13 and over who have given their age, and the game is the same without it; nothing is sent to the account service unless you sign in. Signing in takes place on the studio's page at account.cedrainteractive.com, which opens in your system's sign-in sheet, with a six-digit code sent to your e-mail address or with your Apple or Google account, and in a build for HUAWEI AppGallery also with your HUAWEI ID. Your e-mail address is used once, to send you the code, and the code e-mail is delivered by Resend, Inc., which acts as the studio's processor. After that the studio keeps only a keyed hash of the address, from which the address cannot be recovered, and a masked form such as a•••@example.com that is shown back to you. From Apple, Google and HUAWEI the studio receives the account number they issue for you and, where they share a verified e-mail address, treats it in the same way; no password reaches us. Apart from that, the account holds a random account identifier, its creation and last-seen times, a session for each device you signed in on, and the game's save, so that your progress can be restored on another device: records, daily streak, charms, stage progress, titles and the age answer, with a short summary of it. The account service runs on the platform of Cloudflare, Inc., which acts as the studio's processor. To limit abuse, keyed hashes of your network address and of the e-mail address a code is sent to are kept for one hour, to count requests, and sign-in records for one day at most. CEDRA ID is separate from the statistics described above: no event about the account is sent to them, and the two are not linked. Delete CEDRA ID, under Settings › CEDRA ID, deletes at once the account, its sign-in methods, its sessions and every save kept in it; your progress stays on your device. Delete my data under Settings › Privacy does not delete a CEDRA ID, and deleting the account does not delete the statistics; each has its own option. You can also ask for deletion by e-mail. How, and what is deleted and what is not, is set out at cedrainteractive.com/account-deletion.

Where the data is processed. Statistics and crash reports first reach our collection point at games.cedrainteractive.com, which runs on Cloudflare Workers and a Cloudflare D1 database. Cloudflare, Inc. is a United States company with a global network, and we do not pin that database to one country, so it may run in any of Cloudflare's locations. There the data waits, usually for seconds, until our own server collects it; from then on it is kept and processed on that server, which the studio runs itself. Cloudflare acts only on the studio's behalf. Because the studio is established in Türkiye, and because of Cloudflare's global infrastructure, this involves transfers of data across borders, which rest on the mechanisms described under Transfers Across Borders in the privacy notice.

How long it is kept. Play statistics, including the order numbers in purchase events, are kept for 24 months and crash reports for 12 months, and are then deleted automatically. After a deletion they leave our nightly backups within 14 days and the rewind log of the collection point's database within 30 days. When you delete your data, the studio keeps one record of the request, made of the install ID and the time of the request and holding no play data, for 3 years, as proof that the deletion was carried out. The store's own records are kept under that store's policy.

Who sees it. Only the studio. We do not sell this data, use it for advertising or share it with anyone; Google, Apple, Samsung and Huawei receive what is described above through their own services, as separate controllers.

Turning it off and deleting it. Settings › Privacy › Data sharing: when you turn it off, nothing more is sent, anything waiting on your device to be sent is deleted, and the statistics and crash reports already sent from this installation are deleted from our servers as well. The game stays the same. Settings › Privacy › Delete my data: your statistics and crash reports are deleted from our servers within minutes and Data sharing turns off; if there is no connection at that moment, the request goes as soon as you are online again. The game forgets the install ID, so if you turn sharing on again it starts over with a new one. Your progress stays on your device. You can also write to [email protected] with the install ID shown on the About screen. A deletion removes the link between your installation and your purchases in our statistics; it does not remove the store's own purchase records.

Other. Reminders are scheduled on your device by the system, and no server is involved. The Share button opens your phone's share sheet. The game does not access your location, contacts, camera or microphone.

H Support, Changes and End of Service

We support the title through the contact address in section 23 of the body and through the store's own support channel where the store requires it. We do not commit to a response time for a consumer title, and no service level applies to it.

Section 15 of the body governs changes to the title and its availability. A title can be updated, changed or withdrawn, and an online feature it relies on can be ended. Where we end an online feature that is material to how the title is played, we will give reasonable notice by the means we normally use, and the annex for your jurisdiction states what your statutory rights are when that happens.

Withdrawing this schedule does not end a licence already granted to you for the period that licence covers, and sections 17 to 19 and 22 of the body survive the end of your licence as that body provides.

I If This Schedule and Another Document Disagree

Section 4 of the body sets the order in which documents prevail, and that order governs here as well: mandatory local law first, then the annex for your jurisdiction, then a signed agreement where you contract with us as an organisation, then Annex E where you use the title as an organisation, then this schedule, then the body. Nothing lower in that order removes a protection something higher gives you.

An end-user licence shown when the title first launches, and any rules published with an official modification programme, are read as part of this schedule and take their place in that order with it.

[email protected]