Careers
We stay small on purpose, and we hire the same way. There is not always an open role, but there is always room for someone who makes things worth talking about.
Where we grow
The disciplines the studio is built on. Tell us where you fit, even when nothing is posted.
Engineering
The tools and systems our games are built on.
Art
Worlds, characters, and the look that carries them.
Design
Systems, levels, and the feel of play.
Music & audio
Score, sound, and the atmosphere they build.
Production
Keeping the work moving and the studio running.
Send an application
One short form, straight to the studio. We read every application ourselves and reply by email.