Our own engine
We build on an engine we make ourselves, so the tools bend to the game, not the other way around. When Gunshot needs a tile painter, it goes into the editor.
Quality is not a slogan; it is the natural result of interactive experiences with real creativity behind them.

A lightweight game engine and editor the whole team can use.


We build on an engine we make ourselves, so the tools bend to the game, not the other way around. When Gunshot needs a tile painter, it goes into the editor.
We measure how players actually move through the games, in real time, and let what we learn steer the design.
We build the layers our games run on ourselves. Owning that foundation end to end keeps us fast, and keeps the standard ours to hold.